2D/3D design by BorekS (tibor.stilz@gmail.com)
Car physics by deep-strike
BorekS

BorekS

F1 LEGENDS RACING cars are based on specifications found in historic Grand Prix cars and are visually and physically similar to F1 1967 season. F1 LEGENDS RACING cars are not 100% copy of the real F1 1967 cars, therefore they are using imaginary vehicle, team and driver names.

"A pretty nice alternative for GRAND PRIX LEGENDS fans!"

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LE MANS CLASSIC

LE MANS CLASSIC

Download Le Mans Classics mod for GT Legends
F1 Cooper T73 project finished!
F1 Cooper T73 project finished!
F1 Ferrari 312B project finished!
F1 Ferrari 312B project finished!
F1LR2 youtube

F1LR2 youtube

F1LR2 youtube video
Try a free game

Try a free game

A splitscreen arcade racer for two players!
Try a free game

Try a free game

Its 100th anniversary of the First World War. Try my mini game project No Mans Land: Warrior.
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THIS TOOL IS RELEASED! (actual version 1.02)

Download the latest tool version here!
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F1LRconfig for  GTL / GTR2
=======================
F1LRconfig is a setup and configuration tool for F1 Legends Racing mod.

F1LRconfig main features:
* Select genstring options - graphically depicted as car parts.
* Turn car slots ON or OFF
* Add / Delete car slots
* Edit car slot details
* Assign any AUD (car sounds) to car slot.
* Skin Car Slots - Add own helmet, body and cockpit skins.
* GTL - Add F1LR class to SIM_GTC.gdb class file
* GTL & GTR2 - Add wheels in cockpit view.
* Run Sim from program
F1LRconfig changelog 1.02

*AUD file copy routine wasn't working - fixed
*BIK file routine for GTL - fixed

F1LRconfig changelog 1.01

* Add car number selection. Likely a locale issue and seems to me fixed.
* Wrong team names for addon cars. I accidently named the teams the same as the cars. Fixed :)
* Added cars now get their .car information from current mod cars, depending on team. Previously added car .car information was copied from a generic .car file so any current changes to a mod car's .car file, by using the steering wheel patch for example would be ignored for all added players. For this .car information, F1LRconfig uses the first car that matches the team of the new car slot. 

For example :
If you created a new car slot for team Beagle, the car information used for the new car slot would come from Don Bernie's .car file, 6709_F1LR.car.
If you created a new car slot for team Scarrini, the car information used for the new car slot would come from Lawrence Baldoni's .car file, 6718_F1LR.car.
The same goes for the other teams. A newly created car slot will get it's .car information from the first player of the selected team, so any changes to these car's .car files will be carried over to the newly created car slot(s).
FILE DOWNLOAD AT MEDIAFIRE

F1LRconfig_v102.rar (cca 2.3 MB) link updated 04.juni 2013
 

 

 


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Which game you play the F1LR mod?

GT Legends (254 | 32%)
GTR 2 (193 | 25%)
rFactor (18 | 2%)
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rFactor 2 - F1 LEGENDS RACING 2 (work in progress) - first blood
rFactor 2 - F1 LEGENDS RACING 2 (work in progress) - first blood
F1 LEGENDS RACING 2 for Automobilista (WIP)
F1 LEGENDS RACING 2 for Automobilista (WIP)
F1 LEGENDS RACING 2 for rFactor (WIP) - SweetFx filter set "on"
F1 LEGENDS RACING 2 for rFactor (WIP) - SweetFx filter set "on"
F1 LEGENDS RACING 2 (work in progress)
F1 LEGENDS RACING 2 (work in progress)
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